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Sim Racing Overview

Sim racing, short for “simulator racing,” refers to the activity of driving virtual cars around digital tracks using specialized equipment that mimics real-world driving conditions. This includes the use of hardware like steering wheels, pedals, and simulation software that replicates the physics of a vehicle. The goal of sim racing is to provide a highly realistic driving experience, often used for both entertainment and professional driver training.

Hardware Requirements

Sim racing hardware can vary significantly in complexity and realism, ranging from basic setups for casual racers to advanced systems designed for the most immersive and realistic experience possible. Here’s a detailed look at these different tiers of hardware.

We can categorize equipment into two tiers:

Steering Wheel

The cornerstone of any sim racing setup is the steering wheel.

Logitech G29 Wheel

Basic wheels are typically made from plastic with rubber grips and use gear-driven or belt-driven mechanisms to provide force feedback, which simulates the resistance and vibrations you would feel when driving a real car.

Simple Pedals

A basic pedal set usually includes accelerator and brake pedals, with higher quality sets also including a clutch pedal for more realistic gear shifting.

Logitech G29 Wheel

Entry-level pedals are often made from plastic and use potentiometers for sensing pedal position.

Wheel stand

At the basic level, a rig might simply be a stable stand for mounting the steering wheel and pedals to ensure they don’t move during racing.

Wheel Stand

More elaborate entry-level setups might include a basic seat and frame that mimics the position of a car driver’s seat, enhancing the overall experience without a significant increase in cost.

Direct Drive Wheel base

These are considered the pinnacle of sim racing hardware for their precision and realism.

Moza R5 Wheel Base

Unlike gear or belt-driven systems, direct drive wheels connect the steering wheel directly to the motor, resulting in incredibly accurate and realistic force feedback. This allows sim racers to feel even the smallest details of the road or track surface.

Load Cell or Hydraulic Pedals

Advanced pedal setups use load cells or hydraulic systems to simulate the feel of a car’s brake system.

Asetek Forte Pedals

These pedals measure the pressure applied, which offers a more realistic braking feel, essential for precision racing.

Rig or Cockpit

Once a strong direct drive wheel base and high load brakes are introduced the stiffness of the system becomes important. This is why at that point is highly recommended to get a real sim racing rig, usually made of aluminium profiles.

Sim Labs GT1 EVO Sim racing rig

or in more expensive setups of custom bent and welded pipes.

Alpine Racing TRX

G-Belt

G-Belts (know also as belt tensioning systems) are used to enhance the feeling of G-forces experienced during virtual racing or flying.

PT Actuator G Belt

These systems work by tightening and loosening seat belts in sync with the on-screen action, simulating the physical pressures that would be felt in high-speed turns or during acceleration and deceleration. This provides a more immersive experience, helping users feel more connected to the virtual environment and improving their ability to anticipate vehicle behavior based on the ‘felt’ forces.

G-Seat

GS5 G Seat

Type of motion simulator seat designed to simulate the sensation of G-forces acting on the body during flight or racing simulation. It typically incorporates various mechanical elements such as paddings, inflatables, or actuators that press against the occupant’s body in response to simulated movements. This is intended to mimic the pressure one would feel in an actual cockpit or racing car, such as the push into the seat during acceleration or the pull to the side during sharp turns, enhancing the realism of the simulation.

G-Helm

A simulation device that mimics the helmet sensations experienced by pilots or racers.

Frex G Helm

It is designed to simulate the weight and pressure changes in a helmet due to high-speed maneuvers and G-forces. This can include shifts in weight, tightening around the head, and even temperature variations to replicate the exact conditions a pilot or driver would face during intense scenarios. The G-Helm aims to increase the realism of simulations for training or entertainment purposes, allowing users to experience a closer approximation to actual conditions.

Bass Shakers

Also known as tactile transducers, are devices designed to enhance the physical sensation of low-frequency sounds in a sim racing setup. These devices are attached to the racing seat or cockpit and translate audio signals into vibrations.

DIY Bass Shakers

They work by shaking the environment in sync with specific sounds from the game, such as the roar of the engine, collisions, or the rumble of tires on different track surfaces. This feature adds an extra layer of immersion, allowing drivers to ‘feel’ the sounds, which can provide crucial feedback about the car’s behavior and conditions on the track. Bass shakers help in creating a more engaging and realistic racing experience by simulating physical effects that would be felt in a real vehicle.

Wind simulation

Wind simulation systems in sim racing are used to replicate the effect of air moving past the car at high speeds.

DIY Wind Sim

These systems typically involve fans or air blowers that are controlled by the speed of the car in the simulation; the faster the car goes, the stronger the wind blows. The aim is to provide a physical cue that enhances the perception of speed and motion, contributing to a deeper level of immersion. Wind simulation not only adds to the realism by simulating the natural resistance felt when driving at high speeds but can also help in cooling the driver, making long sessions more comfortable. This feature is particularly effective in VR environments, where visual and auditory cues are already enhanced, and the addition of tactile wind effects can significantly heighten the overall sense of presence and realism.

Motion Simulators

For the ultimate in immersion, motion simulators move the entire cockpit to simulate g-forces and other physical sensations of driving. These systems can tilt, shake, and shift to mimic acceleration, braking, cornering, and even road texture. There are various types of motion simulation platforms but the predominant characteristic that differentiates them is the degrees of freedom they can simulate.

They can start from as low as 2 DOF or 3 DOF for simpler and cheaper variants:

DOF Reality

To a total of 6 DOF for the most expensive models:

Qubic Systems QS-S25

VR Headsets

Although not necessary, VR headsets can be included in advanced setups to replace traditional monitors, placing the racer directly inside the virtual cockpit for an unmatched level of immersion.

You can start really cheap with a Oculus Quest:

Oculus Quest

And move into more premium headsets if you want better field of view and resolution.

Considerations for Motion in Sim Racing

Speed

Motion in sim racing needs to be fast enough to provide immediate feedback, reflecting the rapid changes in forces a driver experiences in a real car. Quick motions help in cultivating an immersive experience and allow the driver to react instinctively, as they would on an actual track.

Amplitude

While the motion should be quick, it should also be short and precise. Excessive motion can not only detract from the realism by exaggerating the forces but can also lead to discomfort or motion sickness. The key is to simulate enough movement to inform the driver without overwhelming them.

Coordination

The motion effects should be well-coordinated with what’s happening in the simulation. This synchronization ensures that the physical feedback from the motion platform matches the visual and audio cues from the game, enhancing the overall realism and effectiveness of the training or racing experience.